[Author]
Author = Fabi729mods
[Description]
Description = Recover the client's stolen vehicle.
[Objectives]
Objectivescount = 10

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -589,32
Objectives[0]positionY = -673,4358
Objectives[0]positionZ = 32,33777
Objectives[0]Heading = 0
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 4
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 11
Objectives[0]COMPONENT_HAIR_TEXTURE = 5
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 22
Objectives[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 2
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 455
Objectives[0]Weapon0 = MG
Objectives[0]Weapon1 = BullpupShotgun
Objectives[0]Weapon2 = BZGas
Objectives[0]Weapon3 = MilitaryRifle
Objectives[0]Weapon4 = MilitaryRifle
Objectives[0]Weapon5 = MilitaryRifle
Objectives[0]Weapon6 = MilitaryRifle
Objectives[0]Weapon7 = MilitaryRifle
Objectives[0]Weapon8 = MilitaryRifle
Objectives[0]Weapon9 = MilitaryRifle
Objectives[0]Weapon10 = MilitaryRifle
Objectives[0]Weapon11 = MilitaryRifle
Objectives[0]Weapon12 = MilitaryRifle
Objectives[0]Weapon13 = MilitaryRifle
Objectives[0]Weapon14 = MilitaryRifle
Objectives[0]Weapon15 = MilitaryRifle
Objectives[0]Weapon16 = MilitaryRifle
Objectives[0]Weapon17 = MilitaryRifle
Objectives[0]Weapon18 = MilitaryRifle
Objectives[0]Weapon19 = MilitaryRifle
Objectives[0]Weapon20 = MilitaryRifle
Objectives[0]Weapon21 = MilitaryRifle
Objectives[0]Weapon22 = MilitaryRifle
Objectives[0]Weapon23 = MilitaryRifle
Objectives[0]Weapon24 = MilitaryRifle
Objectives[0]Weapon25 = MilitaryRifle
Objectives[0]Weapon26 = MilitaryRifle
Objectives[0]Weapon27 = MilitaryRifle
Objectives[0]Weapon28 = MilitaryRifle
Objectives[0]Weapon29 = MilitaryRifle
Objectives[0]Weapon30 = MilitaryRifle
Objectives[0]Weapon31 = MilitaryRifle
Objectives[0]Weapon32 = MilitaryRifle
Objectives[0]Weapon33 = MilitaryRifle
Objectives[0]Weapon34 = MilitaryRifle
Objectives[0]Weapon35 = MilitaryRifle
Objectives[0]Weapon36 = MilitaryRifle
Objectives[0]Weapon37 = MilitaryRifle
Objectives[0]Weapon38 = MilitaryRifle
Objectives[0]Weapon39 = MilitaryRifle
Objectives[0]Weapon40 = MilitaryRifle
Objectives[0]Weapon41 = MilitaryRifle
Objectives[0]Weapon42 = MilitaryRifle
Objectives[0]Weapon43 = MilitaryRifle
Objectives[0]Weapon44 = MilitaryRifle
Objectives[0]Weapon45 = MilitaryRifle
Objectives[0]Weapon46 = MilitaryRifle
Objectives[0]Weapon47 = MilitaryRifle
Objectives[0]Weapon48 = MilitaryRifle
Objectives[0]Weapon49 = MilitaryRifle
Objectives[0]Weapon50 = MilitaryRifle
Objectives[0]Weapon51 = MilitaryRifle
Objectives[0]Weapon52 = MilitaryRifle
Objectives[0]Weapon53 = MilitaryRifle
Objectives[0]Weapon54 = MilitaryRifle
Objectives[0]Weapon55 = MilitaryRifle
Objectives[0]Weapon56 = MilitaryRifle
Objectives[0]Weapon57 = MilitaryRifle
Objectives[0]Weapon58 = MilitaryRifle
Objectives[0]Weapon59 = MilitaryRifle
Objectives[0]Weapon60 = MilitaryRifle
Objectives[0]Weapon61 = MilitaryRifle
Objectives[0]Weapon62 = MilitaryRifle
Objectives[0]Weapon63 = MilitaryRifle
Objectives[0]Weapon64 = MilitaryRifle
Objectives[0]Weapon65 = MilitaryRifle
Objectives[0]Weapon66 = MilitaryRifle
Objectives[0]Weapon67 = MilitaryRifle
Objectives[0]Weapon68 = MilitaryRifle
Objectives[0]Weapon69 = MilitaryRifle
Objectives[0]Weapon70 = MilitaryRifle
Objectives[0]Weapon71 = MilitaryRifle
Objectives[0]Weapon72 = MilitaryRifle
Objectives[0]Weapon73 = MilitaryRifle
Objectives[0]Weapon74 = MilitaryRifle
Objectives[0]Weapon75 = MilitaryRifle
Objectives[0]Weapon76 = MilitaryRifle
Objectives[0]Weapon77 = MilitaryRifle
Objectives[0]Weapon78 = MilitaryRifle
Objectives[0]Weapon79 = MilitaryRifle
Objectives[0]Weapon80 = MilitaryRifle
Objectives[0]Weapon81 = MilitaryRifle
Objectives[0]Weapon82 = MilitaryRifle
Objectives[0]Weapon83 = MilitaryRifle
Objectives[0]Weapon84 = MilitaryRifle
Objectives[0]Weapon85 = MilitaryRifle
Objectives[0]Weapon86 = MilitaryRifle
Objectives[0]Weapon87 = MilitaryRifle
Objectives[0]Weapon88 = MilitaryRifle
Objectives[0]Weapon89 = MilitaryRifle
Objectives[0]Weapon90 = MilitaryRifle
Objectives[0]Weapon91 = MilitaryRifle
Objectives[0]Weapon92 = MilitaryRifle
Objectives[0]Weapon93 = MilitaryRifle
Objectives[0]Weapon94 = MilitaryRifle
Objectives[0]Weapon95 = MilitaryRifle
Objectives[0]Weapon96 = MilitaryRifle
Objectives[0]Weapon97 = MilitaryRifle
Objectives[0]Weapon98 = MilitaryRifle
Objectives[0]Weapon99 = MilitaryRifle
Objectives[0]Weapon100 = MilitaryRifle
Objectives[0]Weapon101 = MilitaryRifle
Objectives[0]Weapon102 = NightVision
Objectives[0]Weapon103 = Musket
Objectives[0]Weapon104 = ProximityMine
Objectives[0]Weapon105 = AdvancedRifle
Objectives[0]Weapon106 = UpNAtomizer
Objectives[0]Weapon107 = RPG
Objectives[0]Weapon108 = Widowmaker
Objectives[0]Weapon109 = PipeBomb
Objectives[0]Weapon110 = HazardousJerryCan
Objectives[0]Weapon111 = MiniSMG
Objectives[0]Weapon112 = SNSPistol
Objectives[0]Weapon113 = PistolMk2
Objectives[0]Weapon114 = SpecialCarbine
Objectives[0]Weapon115 = Revolver
Objectives[0]Weapon116 = MarksmanRifle
Objectives[0]Weapon117 = RevolverMk2
Objectives[0]Weapon118 = BattleAxe
Objectives[0]Weapon119 = PericoPistol
Objectives[0]Weapon120 = PericoPistol
Objectives[0]Weapon121 = PericoPistol
Objectives[0]Weapon122 = PericoPistol
Objectives[0]Weapon123 = PericoPistol
Objectives[0]Weapon124 = PericoPistol
Objectives[0]Weapon125 = PericoPistol
Objectives[0]Weapon126 = PericoPistol
Objectives[0]Weapon127 = PericoPistol
Objectives[0]Weapon128 = PericoPistol
Objectives[0]Weapon129 = PericoPistol
Objectives[0]Weapon130 = PericoPistol
Objectives[0]Weapon131 = PericoPistol
Objectives[0]Weapon132 = PericoPistol
Objectives[0]Weapon133 = PericoPistol
Objectives[0]Weapon134 = PericoPistol
Objectives[0]Weapon135 = PericoPistol
Objectives[0]Weapon136 = PericoPistol
Objectives[0]Weapon137 = PericoPistol
Objectives[0]Weapon138 = PericoPistol
Objectives[0]Weapon139 = PericoPistol
Objectives[0]Weapon140 = PericoPistol
Objectives[0]Weapon141 = PericoPistol
Objectives[0]Weapon142 = PericoPistol
Objectives[0]Weapon143 = PericoPistol
Objectives[0]Weapon144 = PericoPistol
Objectives[0]Weapon145 = PericoPistol
Objectives[0]Weapon146 = PericoPistol
Objectives[0]Weapon147 = PericoPistol
Objectives[0]Weapon148 = PericoPistol
Objectives[0]Weapon149 = PericoPistol
Objectives[0]Weapon150 = PericoPistol
Objectives[0]Weapon151 = PericoPistol
Objectives[0]Weapon152 = PericoPistol
Objectives[0]Weapon153 = PericoPistol
Objectives[0]Weapon154 = PericoPistol
Objectives[0]Weapon155 = PericoPistol
Objectives[0]Weapon156 = PericoPistol
Objectives[0]Weapon157 = PericoPistol
Objectives[0]Weapon158 = PericoPistol
Objectives[0]Weapon159 = PericoPistol
Objectives[0]Weapon160 = PericoPistol
Objectives[0]Weapon161 = PericoPistol
Objectives[0]Weapon162 = PericoPistol
Objectives[0]Weapon163 = PericoPistol
Objectives[0]Weapon164 = PericoPistol
Objectives[0]Weapon165 = PericoPistol
Objectives[0]Weapon166 = PericoPistol
Objectives[0]Weapon167 = PericoPistol
Objectives[0]Weapon168 = PericoPistol
Objectives[0]Weapon169 = PericoPistol
Objectives[0]Weapon170 = PericoPistol
Objectives[0]Weapon171 = PericoPistol
Objectives[0]Weapon172 = PericoPistol
Objectives[0]Weapon173 = PericoPistol
Objectives[0]Weapon174 = PericoPistol
Objectives[0]Weapon175 = PericoPistol
Objectives[0]Weapon176 = PericoPistol
Objectives[0]Weapon177 = PericoPistol
Objectives[0]Weapon178 = PericoPistol
Objectives[0]Weapon179 = PericoPistol
Objectives[0]Weapon180 = PericoPistol
Objectives[0]Weapon181 = PericoPistol
Objectives[0]Weapon182 = PericoPistol
Objectives[0]Weapon183 = PericoPistol
Objectives[0]Weapon184 = PericoPistol
Objectives[0]Weapon185 = PericoPistol
Objectives[0]Weapon186 = PericoPistol
Objectives[0]Weapon187 = PericoPistol
Objectives[0]Weapon188 = PericoPistol
Objectives[0]Weapon189 = PericoPistol
Objectives[0]Weapon190 = PericoPistol
Objectives[0]Weapon191 = PericoPistol
Objectives[0]Weapon192 = PericoPistol
Objectives[0]Weapon193 = PericoPistol
Objectives[0]Weapon194 = PericoPistol
Objectives[0]Weapon195 = PericoPistol
Objectives[0]Weapon196 = PericoPistol
Objectives[0]Weapon197 = PericoPistol
Objectives[0]Weapon198 = PericoPistol
Objectives[0]Weapon199 = PericoPistol
Objectives[0]Weapon200 = PericoPistol
Objectives[0]Weapon201 = PericoPistol
Objectives[0]Weapon202 = PericoPistol
Objectives[0]Weapon203 = PericoPistol
Objectives[0]Weapon204 = PericoPistol
Objectives[0]Weapon205 = PericoPistol
Objectives[0]Weapon206 = PericoPistol
Objectives[0]Weapon207 = PericoPistol
Objectives[0]Weapon208 = PericoPistol
Objectives[0]Weapon209 = PericoPistol
Objectives[0]Weapon210 = PericoPistol
Objectives[0]Weapon211 = PericoPistol
Objectives[0]Weapon212 = PericoPistol
Objectives[0]Weapon213 = PericoPistol
Objectives[0]Weapon214 = PericoPistol
Objectives[0]Weapon215 = PericoPistol
Objectives[0]Weapon216 = PericoPistol
Objectives[0]Weapon217 = PericoPistol
Objectives[0]Weapon218 = CombatShotgun
Objectives[0]Weapon219 = CombatShotgun
Objectives[0]Weapon220 = CombatShotgun
Objectives[0]Weapon221 = CombatShotgun
Objectives[0]Weapon222 = CombatShotgun
Objectives[0]Weapon223 = CombatShotgun
Objectives[0]Weapon224 = CombatShotgun
Objectives[0]Weapon225 = CombatShotgun
Objectives[0]Weapon226 = CombatShotgun
Objectives[0]Weapon227 = CombatShotgun
Objectives[0]Weapon228 = CombatShotgun
Objectives[0]Weapon229 = CombatShotgun
Objectives[0]Weapon230 = CombatShotgun
Objectives[0]Weapon231 = CombatShotgun
Objectives[0]Weapon232 = CombatShotgun
Objectives[0]Weapon233 = CombatShotgun
Objectives[0]Weapon234 = CombatShotgun
Objectives[0]Weapon235 = CombatShotgun
Objectives[0]Weapon236 = CombatShotgun
Objectives[0]Weapon237 = CombatShotgun
Objectives[0]Weapon238 = CombatShotgun
Objectives[0]Weapon239 = CombatShotgun
Objectives[0]Weapon240 = CombatShotgun
Objectives[0]Weapon241 = CombatShotgun
Objectives[0]Weapon242 = CombatShotgun
Objectives[0]Weapon243 = CombatShotgun
Objectives[0]Weapon244 = CombatShotgun
Objectives[0]Weapon245 = CombatShotgun
Objectives[0]Weapon246 = CombatShotgun
Objectives[0]Weapon247 = CombatShotgun
Objectives[0]Weapon248 = CombatShotgun
Objectives[0]Weapon249 = CombatShotgun
Objectives[0]Weapon250 = CombatShotgun
Objectives[0]Weapon251 = CombatShotgun
Objectives[0]Weapon252 = CombatShotgun
Objectives[0]Weapon253 = CombatShotgun
Objectives[0]Weapon254 = CombatShotgun
Objectives[0]Weapon255 = CombatShotgun
Objectives[0]Weapon256 = CombatShotgun
Objectives[0]Weapon257 = CombatShotgun
Objectives[0]Weapon258 = CombatShotgun
Objectives[0]Weapon259 = CombatShotgun
Objectives[0]Weapon260 = CombatShotgun
Objectives[0]Weapon261 = CombatShotgun
Objectives[0]Weapon262 = CombatShotgun
Objectives[0]Weapon263 = CombatShotgun
Objectives[0]Weapon264 = CombatShotgun
Objectives[0]Weapon265 = CombatShotgun
Objectives[0]Weapon266 = CombatShotgun
Objectives[0]Weapon267 = CombatShotgun
Objectives[0]Weapon268 = CombatShotgun
Objectives[0]Weapon269 = CombatShotgun
Objectives[0]Weapon270 = CombatShotgun
Objectives[0]Weapon271 = CombatShotgun
Objectives[0]Weapon272 = CombatShotgun
Objectives[0]Weapon273 = CombatShotgun
Objectives[0]Weapon274 = CombatShotgun
Objectives[0]Weapon275 = CombatShotgun
Objectives[0]Weapon276 = CombatShotgun
Objectives[0]Weapon277 = CombatShotgun
Objectives[0]Weapon278 = CombatShotgun
Objectives[0]Weapon279 = CombatShotgun
Objectives[0]Weapon280 = CombatShotgun
Objectives[0]Weapon281 = CombatShotgun
Objectives[0]Weapon282 = CombatShotgun
Objectives[0]Weapon283 = CombatShotgun
Objectives[0]Weapon284 = CombatShotgun
Objectives[0]Weapon285 = CombatShotgun
Objectives[0]Weapon286 = CombatShotgun
Objectives[0]Weapon287 = CombatShotgun
Objectives[0]Weapon288 = CombatShotgun
Objectives[0]Weapon289 = CombatShotgun
Objectives[0]Weapon290 = CombatShotgun
Objectives[0]Weapon291 = CombatShotgun
Objectives[0]Weapon292 = CombatShotgun
Objectives[0]Weapon293 = CombatShotgun
Objectives[0]Weapon294 = CombatShotgun
Objectives[0]Weapon295 = CombatShotgun
Objectives[0]Weapon296 = CombatShotgun
Objectives[0]Weapon297 = CombatShotgun
Objectives[0]Weapon298 = CombatShotgun
Objectives[0]Weapon299 = CombatShotgun
Objectives[0]Weapon300 = CombatShotgun
Objectives[0]Weapon301 = CombatShotgun
Objectives[0]Weapon302 = CombatShotgun
Objectives[0]Weapon303 = CombatShotgun
Objectives[0]Weapon304 = CombatShotgun
Objectives[0]Weapon305 = CombatShotgun
Objectives[0]Weapon306 = CombatShotgun
Objectives[0]Weapon307 = CombatShotgun
Objectives[0]Weapon308 = CombatShotgun
Objectives[0]Weapon309 = CombatShotgun
Objectives[0]Weapon310 = CombatShotgun
Objectives[0]Weapon311 = CombatShotgun
Objectives[0]Weapon312 = CombatShotgun
Objectives[0]Weapon313 = CombatShotgun
Objectives[0]Weapon314 = CombatShotgun
Objectives[0]Weapon315 = CombatShotgun
Objectives[0]Weapon316 = CombatShotgun
Objectives[0]Weapon317 = CombatShotgun
Objectives[0]Weapon318 = CombatShotgun
Objectives[0]Weapon319 = CombatShotgun
Objectives[0]Weapon320 = CombatShotgun
Objectives[0]Weapon321 = CombatShotgun
Objectives[0]Weapon322 = CombatShotgun
Objectives[0]Weapon323 = CombatShotgun
Objectives[0]Weapon324 = CombatShotgun
Objectives[0]Weapon325 = CombatShotgun
Objectives[0]Weapon326 = CombatShotgun
Objectives[0]Weapon327 = CombatShotgun
Objectives[0]Weapon328 = CombatShotgun
Objectives[0]Weapon329 = CombatShotgun
Objectives[0]Weapon330 = CombatShotgun
Objectives[0]Weapon331 = CombatShotgun
Objectives[0]Weapon332 = CombatShotgun
Objectives[0]Weapon333 = CombatShotgun
Objectives[0]Weapon334 = CombatShotgun
Objectives[0]Weapon335 = CombatShotgun
Objectives[0]Weapon336 = CombatShotgun
Objectives[0]Weapon337 = CombatShotgun
Objectives[0]Weapon338 = CombatShotgun
Objectives[0]Weapon339 = CombatShotgun
Objectives[0]Weapon340 = CombatShotgun
Objectives[0]Weapon341 = CombatShotgun
Objectives[0]Weapon342 = CombatShotgun
Objectives[0]Weapon343 = CombatShotgun
Objectives[0]Weapon344 = CombatShotgun
Objectives[0]Weapon345 = CombatShotgun
Objectives[0]Weapon346 = CombatShotgun
Objectives[0]Weapon347 = CombatShotgun
Objectives[0]Weapon348 = CombatShotgun
Objectives[0]Weapon349 = CombatShotgun
Objectives[0]Weapon350 = CombatShotgun
Objectives[0]Weapon351 = CombatShotgun
Objectives[0]Weapon352 = CombatShotgun
Objectives[0]Weapon353 = CombatShotgun
Objectives[0]Weapon354 = CombatShotgun
Objectives[0]Weapon355 = CombatShotgun
Objectives[0]Weapon356 = CombatShotgun
Objectives[0]Weapon357 = CombatShotgun
Objectives[0]Weapon358 = CombatShotgun
Objectives[0]Weapon359 = CombatShotgun
Objectives[0]Weapon360 = CombatShotgun
Objectives[0]Weapon361 = CombatShotgun
Objectives[0]Weapon362 = CombatShotgun
Objectives[0]Weapon363 = CombatShotgun
Objectives[0]Weapon364 = CombatShotgun
Objectives[0]Weapon365 = CombatShotgun
Objectives[0]Weapon366 = CombatShotgun
Objectives[0]Weapon367 = CombatShotgun
Objectives[0]Weapon368 = CombatShotgun
Objectives[0]Weapon369 = CombatShotgun
Objectives[0]Weapon370 = CombatShotgun
Objectives[0]Weapon371 = CombatShotgun
Objectives[0]Weapon372 = CombatShotgun
Objectives[0]Weapon373 = CombatShotgun
Objectives[0]Weapon374 = CombatShotgun
Objectives[0]Weapon375 = CombatShotgun
Objectives[0]Weapon376 = CombatShotgun
Objectives[0]Weapon377 = CombatShotgun
Objectives[0]Weapon378 = CombatShotgun
Objectives[0]Weapon379 = CombatShotgun
Objectives[0]Weapon380 = CombatShotgun
Objectives[0]Weapon381 = CombatShotgun
Objectives[0]Weapon382 = CombatShotgun
Objectives[0]Weapon383 = CombatShotgun
Objectives[0]Weapon384 = CombatShotgun
Objectives[0]Weapon385 = CombatShotgun
Objectives[0]Weapon386 = CombatShotgun
Objectives[0]Weapon387 = CombatShotgun
Objectives[0]Weapon388 = CombatShotgun
Objectives[0]Weapon389 = CombatShotgun
Objectives[0]Weapon390 = CombatShotgun
Objectives[0]Weapon391 = CombatShotgun
Objectives[0]Weapon392 = CombatShotgun
Objectives[0]Weapon393 = CombatShotgun
Objectives[0]Weapon394 = CombatShotgun
Objectives[0]Weapon395 = CombatShotgun
Objectives[0]Weapon396 = CombatShotgun
Objectives[0]Weapon397 = CombatShotgun
Objectives[0]Weapon398 = CombatShotgun
Objectives[0]Weapon399 = CombatShotgun
Objectives[0]Weapon400 = CombatShotgun
Objectives[0]Weapon401 = CombatShotgun
Objectives[0]Weapon402 = CombatShotgun
Objectives[0]Weapon403 = CombatShotgun
Objectives[0]Weapon404 = CombatShotgun
Objectives[0]Weapon405 = CombatShotgun
Objectives[0]Weapon406 = CombatShotgun
Objectives[0]Weapon407 = CombatShotgun
Objectives[0]Weapon408 = CombatShotgun
Objectives[0]Weapon409 = CombatShotgun
Objectives[0]Weapon410 = CombatShotgun
Objectives[0]Weapon411 = CombatShotgun
Objectives[0]Weapon412 = CombatShotgun
Objectives[0]Weapon413 = CombatShotgun
Objectives[0]Weapon414 = CombatShotgun
Objectives[0]Weapon415 = CombatShotgun
Objectives[0]Weapon416 = HeavyPistol
Objectives[0]Weapon417 = KnuckleDuster
Objectives[0]Weapon418 = MachinePistol
Objectives[0]Weapon419 = CombatMGMk2
Objectives[0]Weapon420 = MarksmanPistol
Objectives[0]Weapon421 = Machete
Objectives[0]Weapon422 = SwitchBlade
Objectives[0]Weapon423 = AssaultShotgun
Objectives[0]Weapon424 = DoubleBarrelShotgun
Objectives[0]Weapon425 = AssaultSMG
Objectives[0]Weapon426 = Hatchet
Objectives[0]Weapon427 = Bottle
Objectives[0]Weapon428 = CarbineRifleMk2
Objectives[0]Weapon429 = Parachute
Objectives[0]Weapon430 = SmokeGrenade
Objectives[0]Weapon431 = SniperRifle
Objectives[0]Weapon432 = FireExtinguisher
Objectives[0]Weapon433 = CompactGrenadeLauncher
Objectives[0]Weapon434 = Snowball
Objectives[0]Weapon435 = VintagePistol
Objectives[0]Weapon436 = CombatPDW
Objectives[0]Weapon437 = HeavySniperMk2
Objectives[0]Weapon438 = HeavySniper
Objectives[0]Weapon439 = SweeperShotgun
Objectives[0]Weapon440 = MicroSMG
Objectives[0]Weapon441 = Wrench
Objectives[0]Weapon442 = Pistol
Objectives[0]Weapon443 = PumpShotgun
Objectives[0]Weapon444 = APPistol
Objectives[0]Weapon445 = Ball
Objectives[0]Weapon446 = Molotov
Objectives[0]Weapon447 = CeramicPistol
Objectives[0]Weapon448 = SMG
Objectives[0]Weapon449 = StickyBomb
Objectives[0]Weapon450 = PetrolCan
Objectives[0]Weapon451 = StunGun
Objectives[0]Weapon452 = StoneHatchet
Objectives[0]Weapon453 = AssaultrifleMk2
Objectives[0]Weapon454 = HeavyShotgun
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 14
Objectives[0]mission_Props[0]Model = prop_boxpile_06b
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -1307,453
Objectives[0]mission_Props[0]positionY = -3399,421
Objectives[0]mission_Props[0]positionZ = 12,94476
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[1]Model = prop_boxpile_07a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -1306,55
Objectives[0]mission_Props[1]positionY = -3403,587
Objectives[0]mission_Props[1]positionZ = 12,94643
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 0
Objectives[0]mission_Props[2]Model = prop_boxpile_07d
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -1296,379
Objectives[0]mission_Props[2]positionY = -3389,853
Objectives[0]mission_Props[2]positionZ = 12,94601
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 0
Objectives[0]mission_Props[3]Model = prop_boxpile_08a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = -1290,363
Objectives[0]mission_Props[3]positionY = -3389,232
Objectives[0]mission_Props[3]positionZ = 12,94466
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 0
Objectives[0]mission_Props[4]Model = prop_boxpile_08a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = -1292,679
Objectives[0]mission_Props[4]positionY = -3377,689
Objectives[0]mission_Props[4]positionZ = 12,94466
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 0
Objectives[0]mission_Props[5]Model = prop_box_wood03a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = -1305,468
Objectives[0]mission_Props[5]positionY = -3400,958
Objectives[0]mission_Props[5]positionZ = 12,95187
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 0
Objectives[0]mission_Props[6]Model = prop_box_wood03a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = -1277,171
Objectives[0]mission_Props[6]positionY = -3404,99
Objectives[0]mission_Props[6]positionZ = 12,95187
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 0
Objectives[0]mission_Props[7]Model = prop_box_wood01a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = -1258,498
Objectives[0]mission_Props[7]positionY = -3403,057
Objectives[0]mission_Props[7]positionZ = 12,94633
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = 0
Objectives[0]mission_Props[8]Model = prop_box_wood03a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = -1260,38
Objectives[0]mission_Props[8]positionY = -3408,524
Objectives[0]mission_Props[8]positionZ = 12,95187
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 0
Objectives[0]mission_Props[9]Model = prop_box_wood03a
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = -1258,751
Objectives[0]mission_Props[9]positionY = -3399,993
Objectives[0]mission_Props[9]positionZ = 12,95187
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = 0
Objectives[0]mission_Props[10]Model = prop_contr_03b_ld
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = -1248,687
Objectives[0]mission_Props[10]positionY = -3391,033
Objectives[0]mission_Props[10]positionZ = 12,94368
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = 0
Objectives[0]mission_Props[11]Model = prop_conc_blocks01a
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = -1248,546
Objectives[0]mission_Props[11]positionY = -3397,012
Objectives[0]mission_Props[11]positionZ = 12,9501
Objectives[0]mission_Props[11]rotationX = 0
Objectives[0]mission_Props[11]rotationY = 0
Objectives[0]mission_Props[11]rotationZ = 0
Objectives[0]mission_Props[12]Model = prop_conc_blocks01a
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = -1255,209
Objectives[0]mission_Props[12]positionY = -3400,978
Objectives[0]mission_Props[12]positionZ = 12,9501
Objectives[0]mission_Props[12]rotationX = 0
Objectives[0]mission_Props[12]rotationY = 0
Objectives[0]mission_Props[12]rotationZ = 0
Objectives[0]mission_Props[13]Model = prop_boxpile_06a
Objectives[0]mission_Props[13]PlaceOnGround = False
Objectives[0]mission_Props[13]FreesePosition = True
Objectives[0]mission_Props[13]positionX = -1263,338
Objectives[0]mission_Props[13]positionY = -3400,434
Objectives[0]mission_Props[13]positionZ = 12,94476
Objectives[0]mission_Props[13]rotationX = 0
Objectives[0]mission_Props[13]rotationY = 0
Objectives[0]mission_Props[13]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Go to ~y~LSIA.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 0
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = -1139,613
Objectives[1]positionY = -2719,492
Objectives[1]positionZ = 12,95885
Objectives[1]Heading = 0
Objectives[1]Diameter = 10
Objectives[1]minimum_hight = 3
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 50
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 17
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 0
Objectives[1]mission_Actors[0]positionX = -1286,061
Objectives[1]mission_Actors[0]positionY = -3402,18
Objectives[1]mission_Actors[0]positionZ = 13,94106
Objectives[1]mission_Actors[0]Heading = 345
Objectives[1]mission_Actors[0]String_Name = g_m_y_mexgoon_02
Objectives[1]mission_Actors[0]Relationship_Group = Enemy1
Objectives[1]mission_Actors[0]AddBlip = False
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = False
Objectives[1]mission_Actors[0]SetHealth = 200
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = Pistol
Objectives[1]mission_Actors[0]Variation = Random
Objectives[1]mission_Actors[0]Task = 0
Objectives[1]mission_Actors[0]Task_Guard_Range = 5
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 0
Objectives[1]mission_Actors[1]positionX = -1282,912
Objectives[1]mission_Actors[1]positionY = -3402,523
Objectives[1]mission_Actors[1]positionZ = 13,94106
Objectives[1]mission_Actors[1]Heading = 345
Objectives[1]mission_Actors[1]String_Name = g_m_y_mexgoon_02
Objectives[1]mission_Actors[1]Relationship_Group = Enemy1
Objectives[1]mission_Actors[1]AddBlip = False
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = False
Objectives[1]mission_Actors[1]SetHealth = 200
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = Pistol
Objectives[1]mission_Actors[1]Variation = Random
Objectives[1]mission_Actors[1]Task = 0
Objectives[1]mission_Actors[1]Task_Guard_Range = 5
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 0
Objectives[1]mission_Actors[2]positionX = -1273,608
Objectives[1]mission_Actors[2]positionY = -3408,97
Objectives[1]mission_Actors[2]positionZ = 13,94106
Objectives[1]mission_Actors[2]Heading = 345
Objectives[1]mission_Actors[2]String_Name = g_m_y_mexgoon_02
Objectives[1]mission_Actors[2]Relationship_Group = Enemy1
Objectives[1]mission_Actors[2]AddBlip = False
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = False
Objectives[1]mission_Actors[2]SetHealth = 200
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = True
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[2]AlwaysFight = True
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = PumpShotgun
Objectives[1]mission_Actors[2]Variation = Random
Objectives[1]mission_Actors[2]Task = 0
Objectives[1]mission_Actors[2]Task_Guard_Range = 5
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[3]Survive_Number = 0
Objectives[1]mission_Actors[3]Failed_Text = 
Objectives[1]mission_Actors[3]Remove_After = 0
Objectives[1]mission_Actors[3]positionX = -1269,41
Objectives[1]mission_Actors[3]positionY = -3406,867
Objectives[1]mission_Actors[3]positionZ = 13,94106
Objectives[1]mission_Actors[3]Heading = 69,99997
Objectives[1]mission_Actors[3]String_Name = g_m_y_mexgoon_02
Objectives[1]mission_Actors[3]Relationship_Group = Enemy1
Objectives[1]mission_Actors[3]AddBlip = False
Objectives[1]mission_Actors[3]ShowCone = False
Objectives[1]mission_Actors[3]Invincible = False
Objectives[1]mission_Actors[3]SetHealth = 200
Objectives[1]mission_Actors[3]DieFromHeadShot = True
Objectives[1]mission_Actors[3]CanExitVehicle = True
Objectives[1]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[3]AlwaysFight = True
Objectives[1]mission_Actors[3]Seeing_Range = 30
Objectives[1]mission_Actors[3]Hearing_Range = 30
Objectives[1]mission_Actors[3]CombatMovement = Offensive
Objectives[1]mission_Actors[3]weapon = PumpShotgun
Objectives[1]mission_Actors[3]Variation = Random
Objectives[1]mission_Actors[3]Task = 0
Objectives[1]mission_Actors[3]Task_Guard_Range = 5
Objectives[1]mission_Actors[3]Task_Stay_In_Range = True
Objectives[1]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[3]Task_Scenario = NONE
Objectives[1]mission_Actors[4]Survive_Number = 0
Objectives[1]mission_Actors[4]Failed_Text = 
Objectives[1]mission_Actors[4]Remove_After = 0
Objectives[1]mission_Actors[4]positionX = -1257,769
Objectives[1]mission_Actors[4]positionY = -3397,834
Objectives[1]mission_Actors[4]positionZ = 13,94106
Objectives[1]mission_Actors[4]Heading = 69,99997
Objectives[1]mission_Actors[4]String_Name = g_m_y_mexgoon_02
Objectives[1]mission_Actors[4]Relationship_Group = Enemy1
Objectives[1]mission_Actors[4]AddBlip = False
Objectives[1]mission_Actors[4]ShowCone = False
Objectives[1]mission_Actors[4]Invincible = False
Objectives[1]mission_Actors[4]SetHealth = 200
Objectives[1]mission_Actors[4]DieFromHeadShot = True
Objectives[1]mission_Actors[4]CanExitVehicle = True
Objectives[1]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[4]AlwaysFight = True
Objectives[1]mission_Actors[4]Seeing_Range = 30
Objectives[1]mission_Actors[4]Hearing_Range = 30
Objectives[1]mission_Actors[4]CombatMovement = Offensive
Objectives[1]mission_Actors[4]weapon = MicroSMG
Objectives[1]mission_Actors[4]Variation = Random
Objectives[1]mission_Actors[4]Task = 0
Objectives[1]mission_Actors[4]Task_Guard_Range = 5
Objectives[1]mission_Actors[4]Task_Stay_In_Range = True
Objectives[1]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[4]Task_Scenario = NONE
Objectives[1]mission_Actors[5]Survive_Number = 0
Objectives[1]mission_Actors[5]Failed_Text = 
Objectives[1]mission_Actors[5]Remove_After = 0
Objectives[1]mission_Actors[5]positionX = -1251,173
Objectives[1]mission_Actors[5]positionY = -3399,942
Objectives[1]mission_Actors[5]positionZ = 13,94106
Objectives[1]mission_Actors[5]Heading = 69,99997
Objectives[1]mission_Actors[5]String_Name = g_m_y_mexgoon_02
Objectives[1]mission_Actors[5]Relationship_Group = Enemy1
Objectives[1]mission_Actors[5]AddBlip = False
Objectives[1]mission_Actors[5]ShowCone = False
Objectives[1]mission_Actors[5]Invincible = False
Objectives[1]mission_Actors[5]SetHealth = 200
Objectives[1]mission_Actors[5]DieFromHeadShot = True
Objectives[1]mission_Actors[5]CanExitVehicle = True
Objectives[1]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[5]AlwaysFight = True
Objectives[1]mission_Actors[5]Seeing_Range = 30
Objectives[1]mission_Actors[5]Hearing_Range = 30
Objectives[1]mission_Actors[5]CombatMovement = Offensive
Objectives[1]mission_Actors[5]weapon = MicroSMG
Objectives[1]mission_Actors[5]Variation = Random
Objectives[1]mission_Actors[5]Task = 0
Objectives[1]mission_Actors[5]Task_Guard_Range = 5
Objectives[1]mission_Actors[5]Task_Stay_In_Range = True
Objectives[1]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[5]Task_Scenario = NONE
Objectives[1]mission_Actors[6]Survive_Number = 0
Objectives[1]mission_Actors[6]Failed_Text = 
Objectives[1]mission_Actors[6]Remove_After = 0
Objectives[1]mission_Actors[6]positionX = -1271,031
Objectives[1]mission_Actors[6]positionY = -3392,259
Objectives[1]mission_Actors[6]positionZ = 13,94106
Objectives[1]mission_Actors[6]Heading = 69,99997
Objectives[1]mission_Actors[6]String_Name = g_m_y_mexgoon_02
Objectives[1]mission_Actors[6]Relationship_Group = Enemy1
Objectives[1]mission_Actors[6]AddBlip = False
Objectives[1]mission_Actors[6]ShowCone = False
Objectives[1]mission_Actors[6]Invincible = False
Objectives[1]mission_Actors[6]SetHealth = 200
Objectives[1]mission_Actors[6]DieFromHeadShot = True
Objectives[1]mission_Actors[6]CanExitVehicle = True
Objectives[1]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[6]AlwaysFight = True
Objectives[1]mission_Actors[6]Seeing_Range = 30
Objectives[1]mission_Actors[6]Hearing_Range = 30
Objectives[1]mission_Actors[6]CombatMovement = Offensive
Objectives[1]mission_Actors[6]weapon = MicroSMG
Objectives[1]mission_Actors[6]Variation = Random
Objectives[1]mission_Actors[6]Task = 0
Objectives[1]mission_Actors[6]Task_Guard_Range = 5
Objectives[1]mission_Actors[6]Task_Stay_In_Range = True
Objectives[1]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[6]Task_Scenario = NONE
Objectives[1]mission_Actors[7]Survive_Number = 0
Objectives[1]mission_Actors[7]Failed_Text = 
Objectives[1]mission_Actors[7]Remove_After = 0
Objectives[1]mission_Actors[7]positionX = -1273,559
Objectives[1]mission_Actors[7]positionY = -3394,874
Objectives[1]mission_Actors[7]positionZ = 13,94106
Objectives[1]mission_Actors[7]Heading = 69,99997
Objectives[1]mission_Actors[7]String_Name = g_m_y_mexgoon_02
Objectives[1]mission_Actors[7]Relationship_Group = Enemy1
Objectives[1]mission_Actors[7]AddBlip = False
Objectives[1]mission_Actors[7]ShowCone = False
Objectives[1]mission_Actors[7]Invincible = False
Objectives[1]mission_Actors[7]SetHealth = 200
Objectives[1]mission_Actors[7]DieFromHeadShot = True
Objectives[1]mission_Actors[7]CanExitVehicle = True
Objectives[1]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[7]AlwaysFight = True
Objectives[1]mission_Actors[7]Seeing_Range = 30
Objectives[1]mission_Actors[7]Hearing_Range = 30
Objectives[1]mission_Actors[7]CombatMovement = Offensive
Objectives[1]mission_Actors[7]weapon = MicroSMG
Objectives[1]mission_Actors[7]Variation = Random
Objectives[1]mission_Actors[7]Task = 0
Objectives[1]mission_Actors[7]Task_Guard_Range = 5
Objectives[1]mission_Actors[7]Task_Stay_In_Range = True
Objectives[1]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[7]Task_Scenario = NONE
Objectives[1]mission_Actors[8]Survive_Number = 0
Objectives[1]mission_Actors[8]Failed_Text = 
Objectives[1]mission_Actors[8]Remove_After = 0
Objectives[1]mission_Actors[8]positionX = -1274,912
Objectives[1]mission_Actors[8]positionY = -3393,096
Objectives[1]mission_Actors[8]positionZ = 13,94106
Objectives[1]mission_Actors[8]Heading = 69,99997
Objectives[1]mission_Actors[8]String_Name = g_m_y_mexgoon_02
Objectives[1]mission_Actors[8]Relationship_Group = Enemy1
Objectives[1]mission_Actors[8]AddBlip = False
Objectives[1]mission_Actors[8]ShowCone = False
Objectives[1]mission_Actors[8]Invincible = False
Objectives[1]mission_Actors[8]SetHealth = 200
Objectives[1]mission_Actors[8]DieFromHeadShot = True
Objectives[1]mission_Actors[8]CanExitVehicle = True
Objectives[1]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[8]AlwaysFight = True
Objectives[1]mission_Actors[8]Seeing_Range = 30
Objectives[1]mission_Actors[8]Hearing_Range = 30
Objectives[1]mission_Actors[8]CombatMovement = Offensive
Objectives[1]mission_Actors[8]weapon = MicroSMG
Objectives[1]mission_Actors[8]Variation = Random
Objectives[1]mission_Actors[8]Task = 0
Objectives[1]mission_Actors[8]Task_Guard_Range = 5
Objectives[1]mission_Actors[8]Task_Stay_In_Range = True
Objectives[1]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[8]Task_Scenario = NONE
Objectives[1]mission_Actors[9]Survive_Number = 0
Objectives[1]mission_Actors[9]Failed_Text = 
Objectives[1]mission_Actors[9]Remove_After = 0
Objectives[1]mission_Actors[9]positionX = -1282,988
Objectives[1]mission_Actors[9]positionY = -3383,748
Objectives[1]mission_Actors[9]positionZ = 13,94106
Objectives[1]mission_Actors[9]Heading = 179,9999
Objectives[1]mission_Actors[9]String_Name = g_m_y_mexgoon_02
Objectives[1]mission_Actors[9]Relationship_Group = Enemy1
Objectives[1]mission_Actors[9]AddBlip = False
Objectives[1]mission_Actors[9]ShowCone = False
Objectives[1]mission_Actors[9]Invincible = False
Objectives[1]mission_Actors[9]SetHealth = 200
Objectives[1]mission_Actors[9]DieFromHeadShot = True
Objectives[1]mission_Actors[9]CanExitVehicle = True
Objectives[1]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[9]AlwaysFight = True
Objectives[1]mission_Actors[9]Seeing_Range = 30
Objectives[1]mission_Actors[9]Hearing_Range = 30
Objectives[1]mission_Actors[9]CombatMovement = Offensive
Objectives[1]mission_Actors[9]weapon = MicroSMG
Objectives[1]mission_Actors[9]Variation = Random
Objectives[1]mission_Actors[9]Task = 0
Objectives[1]mission_Actors[9]Task_Guard_Range = 5
Objectives[1]mission_Actors[9]Task_Stay_In_Range = True
Objectives[1]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[9]Task_Scenario = NONE
Objectives[1]mission_Actors[10]Survive_Number = 0
Objectives[1]mission_Actors[10]Failed_Text = 
Objectives[1]mission_Actors[10]Remove_After = 0
Objectives[1]mission_Actors[10]positionX = -1284,516
Objectives[1]mission_Actors[10]positionY = -3383,806
Objectives[1]mission_Actors[10]positionZ = 13,94106
Objectives[1]mission_Actors[10]Heading = 274,9999
Objectives[1]mission_Actors[10]String_Name = g_m_y_mexgoon_02
Objectives[1]mission_Actors[10]Relationship_Group = Enemy1
Objectives[1]mission_Actors[10]AddBlip = False
Objectives[1]mission_Actors[10]ShowCone = False
Objectives[1]mission_Actors[10]Invincible = False
Objectives[1]mission_Actors[10]SetHealth = 200
Objectives[1]mission_Actors[10]DieFromHeadShot = True
Objectives[1]mission_Actors[10]CanExitVehicle = True
Objectives[1]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[10]AlwaysFight = True
Objectives[1]mission_Actors[10]Seeing_Range = 30
Objectives[1]mission_Actors[10]Hearing_Range = 30
Objectives[1]mission_Actors[10]CombatMovement = Offensive
Objectives[1]mission_Actors[10]weapon = MicroSMG
Objectives[1]mission_Actors[10]Variation = Random
Objectives[1]mission_Actors[10]Task = 0
Objectives[1]mission_Actors[10]Task_Guard_Range = 5
Objectives[1]mission_Actors[10]Task_Stay_In_Range = True
Objectives[1]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[10]Task_Scenario = NONE
Objectives[1]mission_Actors[11]Survive_Number = 0
Objectives[1]mission_Actors[11]Failed_Text = 
Objectives[1]mission_Actors[11]Remove_After = 0
Objectives[1]mission_Actors[11]positionX = -1285,306
Objectives[1]mission_Actors[11]positionY = -3381,52
Objectives[1]mission_Actors[11]positionZ = 13,94106
Objectives[1]mission_Actors[11]Heading = 274,9999
Objectives[1]mission_Actors[11]String_Name = g_m_y_mexgoon_02
Objectives[1]mission_Actors[11]Relationship_Group = Enemy1
Objectives[1]mission_Actors[11]AddBlip = False
Objectives[1]mission_Actors[11]ShowCone = False
Objectives[1]mission_Actors[11]Invincible = False
Objectives[1]mission_Actors[11]SetHealth = 200
Objectives[1]mission_Actors[11]DieFromHeadShot = True
Objectives[1]mission_Actors[11]CanExitVehicle = True
Objectives[1]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[11]AlwaysFight = True
Objectives[1]mission_Actors[11]Seeing_Range = 30
Objectives[1]mission_Actors[11]Hearing_Range = 30
Objectives[1]mission_Actors[11]CombatMovement = Offensive
Objectives[1]mission_Actors[11]weapon = MicroSMG
Objectives[1]mission_Actors[11]Variation = Random
Objectives[1]mission_Actors[11]Task = 0
Objectives[1]mission_Actors[11]Task_Guard_Range = 5
Objectives[1]mission_Actors[11]Task_Stay_In_Range = True
Objectives[1]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[11]Task_Scenario = NONE
Objectives[1]mission_Actors[12]Survive_Number = 0
Objectives[1]mission_Actors[12]Failed_Text = 
Objectives[1]mission_Actors[12]Remove_After = 0
Objectives[1]mission_Actors[12]positionX = -1277,083
Objectives[1]mission_Actors[12]positionY = -3391,65
Objectives[1]mission_Actors[12]positionZ = 13,94106
Objectives[1]mission_Actors[12]Heading = 235
Objectives[1]mission_Actors[12]String_Name = g_m_importexport_01
Objectives[1]mission_Actors[12]Relationship_Group = Enemy1
Objectives[1]mission_Actors[12]AddBlip = False
Objectives[1]mission_Actors[12]ShowCone = False
Objectives[1]mission_Actors[12]Invincible = False
Objectives[1]mission_Actors[12]SetHealth = 200
Objectives[1]mission_Actors[12]DieFromHeadShot = True
Objectives[1]mission_Actors[12]CanExitVehicle = True
Objectives[1]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[12]AlwaysFight = True
Objectives[1]mission_Actors[12]Seeing_Range = 30
Objectives[1]mission_Actors[12]Hearing_Range = 30
Objectives[1]mission_Actors[12]CombatMovement = Offensive
Objectives[1]mission_Actors[12]weapon = Pistol
Objectives[1]mission_Actors[12]Variation = Random
Objectives[1]mission_Actors[12]Task = 0
Objectives[1]mission_Actors[12]Task_Guard_Range = 5
Objectives[1]mission_Actors[12]Task_Stay_In_Range = True
Objectives[1]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[12]Task_Scenario = NONE
Objectives[1]mission_Actors[13]Survive_Number = 0
Objectives[1]mission_Actors[13]Failed_Text = 
Objectives[1]mission_Actors[13]Remove_After = 0
Objectives[1]mission_Actors[13]positionX = -1278,366
Objectives[1]mission_Actors[13]positionY = -3392,673
Objectives[1]mission_Actors[13]positionZ = 13,94106
Objectives[1]mission_Actors[13]Heading = 235
Objectives[1]mission_Actors[13]String_Name = g_m_importexport_01
Objectives[1]mission_Actors[13]Relationship_Group = Enemy1
Objectives[1]mission_Actors[13]AddBlip = False
Objectives[1]mission_Actors[13]ShowCone = False
Objectives[1]mission_Actors[13]Invincible = False
Objectives[1]mission_Actors[13]SetHealth = 200
Objectives[1]mission_Actors[13]DieFromHeadShot = True
Objectives[1]mission_Actors[13]CanExitVehicle = True
Objectives[1]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[13]AlwaysFight = True
Objectives[1]mission_Actors[13]Seeing_Range = 30
Objectives[1]mission_Actors[13]Hearing_Range = 30
Objectives[1]mission_Actors[13]CombatMovement = Offensive
Objectives[1]mission_Actors[13]weapon = Pistol
Objectives[1]mission_Actors[13]Variation = Random
Objectives[1]mission_Actors[13]Task = 0
Objectives[1]mission_Actors[13]Task_Guard_Range = 5
Objectives[1]mission_Actors[13]Task_Stay_In_Range = True
Objectives[1]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[13]Task_Scenario = NONE
Objectives[1]mission_Actors[14]Survive_Number = 0
Objectives[1]mission_Actors[14]Failed_Text = 
Objectives[1]mission_Actors[14]Remove_After = 0
Objectives[1]mission_Actors[14]positionX = -1277,352
Objectives[1]mission_Actors[14]positionY = -3390,621
Objectives[1]mission_Actors[14]positionZ = 13,94106
Objectives[1]mission_Actors[14]Heading = 235
Objectives[1]mission_Actors[14]String_Name = g_m_importexport_01
Objectives[1]mission_Actors[14]Relationship_Group = Enemy1
Objectives[1]mission_Actors[14]AddBlip = False
Objectives[1]mission_Actors[14]ShowCone = False
Objectives[1]mission_Actors[14]Invincible = False
Objectives[1]mission_Actors[14]SetHealth = 200
Objectives[1]mission_Actors[14]DieFromHeadShot = True
Objectives[1]mission_Actors[14]CanExitVehicle = True
Objectives[1]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[14]AlwaysFight = True
Objectives[1]mission_Actors[14]Seeing_Range = 30
Objectives[1]mission_Actors[14]Hearing_Range = 30
Objectives[1]mission_Actors[14]CombatMovement = Offensive
Objectives[1]mission_Actors[14]weapon = Pistol
Objectives[1]mission_Actors[14]Variation = Random
Objectives[1]mission_Actors[14]Task = 0
Objectives[1]mission_Actors[14]Task_Guard_Range = 5
Objectives[1]mission_Actors[14]Task_Stay_In_Range = True
Objectives[1]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[14]Task_Scenario = NONE
Objectives[1]mission_Actors[15]Survive_Number = 0
Objectives[1]mission_Actors[15]Failed_Text = 
Objectives[1]mission_Actors[15]Remove_After = 0
Objectives[1]mission_Actors[15]positionX = -1279,663
Objectives[1]mission_Actors[15]positionY = -3395,65
Objectives[1]mission_Actors[15]positionZ = 13,94106
Objectives[1]mission_Actors[15]Heading = 235
Objectives[1]mission_Actors[15]String_Name = g_m_importexport_01
Objectives[1]mission_Actors[15]Relationship_Group = Enemy1
Objectives[1]mission_Actors[15]AddBlip = False
Objectives[1]mission_Actors[15]ShowCone = False
Objectives[1]mission_Actors[15]Invincible = False
Objectives[1]mission_Actors[15]SetHealth = 200
Objectives[1]mission_Actors[15]DieFromHeadShot = True
Objectives[1]mission_Actors[15]CanExitVehicle = True
Objectives[1]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[15]AlwaysFight = True
Objectives[1]mission_Actors[15]Seeing_Range = 30
Objectives[1]mission_Actors[15]Hearing_Range = 30
Objectives[1]mission_Actors[15]CombatMovement = Offensive
Objectives[1]mission_Actors[15]weapon = Pistol
Objectives[1]mission_Actors[15]Variation = Random
Objectives[1]mission_Actors[15]Task = 0
Objectives[1]mission_Actors[15]Task_Guard_Range = 5
Objectives[1]mission_Actors[15]Task_Stay_In_Range = True
Objectives[1]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[15]Task_Scenario = NONE
Objectives[1]mission_Actors[16]Survive_Number = 0
Objectives[1]mission_Actors[16]Failed_Text = 
Objectives[1]mission_Actors[16]Remove_After = 0
Objectives[1]mission_Actors[16]positionX = -1286,31
Objectives[1]mission_Actors[16]positionY = -3396,792
Objectives[1]mission_Actors[16]positionZ = 13,94106
Objectives[1]mission_Actors[16]Heading = 59,99997
Objectives[1]mission_Actors[16]String_Name = g_m_importexport_01
Objectives[1]mission_Actors[16]Relationship_Group = Enemy1
Objectives[1]mission_Actors[16]AddBlip = False
Objectives[1]mission_Actors[16]ShowCone = False
Objectives[1]mission_Actors[16]Invincible = False
Objectives[1]mission_Actors[16]SetHealth = 200
Objectives[1]mission_Actors[16]DieFromHeadShot = True
Objectives[1]mission_Actors[16]CanExitVehicle = True
Objectives[1]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[16]AlwaysFight = True
Objectives[1]mission_Actors[16]Seeing_Range = 30
Objectives[1]mission_Actors[16]Hearing_Range = 30
Objectives[1]mission_Actors[16]CombatMovement = Offensive
Objectives[1]mission_Actors[16]weapon = Pistol
Objectives[1]mission_Actors[16]Variation = Random
Objectives[1]mission_Actors[16]Task = 0
Objectives[1]mission_Actors[16]Task_Guard_Range = 5
Objectives[1]mission_Actors[16]Task_Stay_In_Range = True
Objectives[1]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[16]Task_Scenario = NONE
Objectives[1]mission_Vehicles = 12
Objectives[1]mission_Vehicles[0]positionX = -1269,163
Objectives[1]mission_Vehicles[0]positionY = -3373,839
Objectives[1]mission_Vehicles[0]positionZ = 14,78028
Objectives[1]mission_Vehicles[0]Heading = 330,6371
Objectives[1]mission_Vehicles[0]Name = Titan
Objectives[1]mission_Vehicles[0]Model = titan
Objectives[1]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[1]mission_Vehicles[0]SecondaryColor = MetallicBlueSilver
Objectives[1]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[0]HasPearlescent = False
Objectives[1]mission_Vehicles[0]Livery = 0
Objectives[1]mission_Vehicles[0]DirtLevel = 0
Objectives[1]mission_Vehicles[0]LockedForPlayer = False
Objectives[1]mission_Vehicles[0]Locked = False
Objectives[1]mission_Vehicles[0]Alarm = False
Objectives[1]mission_Vehicles[0]HotWired = False
Objectives[1]mission_Vehicles[0]Invincible = False
Objectives[1]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[0]Remove_After = 0
Objectives[1]mission_Vehicles[0]Survive_Number = 0
Objectives[1]mission_Vehicles[0]Failed_Text = 
Objectives[1]mission_Vehicles[1]positionX = -1271,09
Objectives[1]mission_Vehicles[1]positionY = -3397,955
Objectives[1]mission_Vehicles[1]positionZ = 13,50016
Objectives[1]mission_Vehicles[1]Heading = 114,9909
Objectives[1]mission_Vehicles[1]Name = F620
Objectives[1]mission_Vehicles[1]Model = f620
Objectives[1]mission_Vehicles[1]PrimaryColor = UtilOffWhite
Objectives[1]mission_Vehicles[1]SecondaryColor = MetallicBlueSilver
Objectives[1]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[1]HasPearlescent = False
Objectives[1]mission_Vehicles[1]Livery = 0
Objectives[1]mission_Vehicles[1]DirtLevel = 0
Objectives[1]mission_Vehicles[1]LockedForPlayer = False
Objectives[1]mission_Vehicles[1]Locked = False
Objectives[1]mission_Vehicles[1]Alarm = False
Objectives[1]mission_Vehicles[1]HotWired = False
Objectives[1]mission_Vehicles[1]Invincible = False
Objectives[1]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[1]Remove_After = 0
Objectives[1]mission_Vehicles[1]Survive_Number = 0
Objectives[1]mission_Vehicles[1]Failed_Text = 
Objectives[1]mission_Vehicles[2]positionX = -1287,367
Objectives[1]mission_Vehicles[2]positionY = -3392,29
Objectives[1]mission_Vehicles[2]positionZ = 13,521
Objectives[1]mission_Vehicles[2]Heading = 309,9991
Objectives[1]mission_Vehicles[2]Name = Banshee
Objectives[1]mission_Vehicles[2]Model = banshee
Objectives[1]mission_Vehicles[2]PrimaryColor = UtilRed
Objectives[1]mission_Vehicles[2]SecondaryColor = MetallicBrightBlue
Objectives[1]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[2]HasPearlescent = False
Objectives[1]mission_Vehicles[2]Livery = -1
Objectives[1]mission_Vehicles[2]DirtLevel = 0
Objectives[1]mission_Vehicles[2]LockedForPlayer = False
Objectives[1]mission_Vehicles[2]Locked = False
Objectives[1]mission_Vehicles[2]Alarm = False
Objectives[1]mission_Vehicles[2]HotWired = False
Objectives[1]mission_Vehicles[2]Invincible = False
Objectives[1]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[2]Remove_After = 0
Objectives[1]mission_Vehicles[2]Survive_Number = 0
Objectives[1]mission_Vehicles[2]Failed_Text = 
Objectives[1]mission_Vehicles[3]positionX = -1292,518
Objectives[1]mission_Vehicles[3]positionY = -3402,19
Objectives[1]mission_Vehicles[3]positionZ = 13,4643
Objectives[1]mission_Vehicles[3]Heading = 165,0002
Objectives[1]mission_Vehicles[3]Name = Carbonizzare
Objectives[1]mission_Vehicles[3]Model = carbonizzare
Objectives[1]mission_Vehicles[3]PrimaryColor = MetallicBeechwood
Objectives[1]mission_Vehicles[3]SecondaryColor = MetallicBrightBlue
Objectives[1]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[3]HasPearlescent = False
Objectives[1]mission_Vehicles[3]Livery = 0
Objectives[1]mission_Vehicles[3]DirtLevel = 0
Objectives[1]mission_Vehicles[3]LockedForPlayer = False
Objectives[1]mission_Vehicles[3]Locked = False
Objectives[1]mission_Vehicles[3]Alarm = False
Objectives[1]mission_Vehicles[3]HotWired = False
Objectives[1]mission_Vehicles[3]Invincible = False
Objectives[1]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[3]Remove_After = 0
Objectives[1]mission_Vehicles[3]Survive_Number = 0
Objectives[1]mission_Vehicles[3]Failed_Text = 
Objectives[1]mission_Vehicles[4]positionX = -1287,189
Objectives[1]mission_Vehicles[4]positionY = -3377,251
Objectives[1]mission_Vehicles[4]positionZ = 13,24649
Objectives[1]mission_Vehicles[4]Heading = 30,00119
Objectives[1]mission_Vehicles[4]Name = Cheetah
Objectives[1]mission_Vehicles[4]Model = cheetah
Objectives[1]mission_Vehicles[4]PrimaryColor = MetallicBrightBlue
Objectives[1]mission_Vehicles[4]SecondaryColor = MetallicBrightBlue
Objectives[1]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[4]HasPearlescent = False
Objectives[1]mission_Vehicles[4]Livery = 0
Objectives[1]mission_Vehicles[4]DirtLevel = 0
Objectives[1]mission_Vehicles[4]LockedForPlayer = False
Objectives[1]mission_Vehicles[4]Locked = False
Objectives[1]mission_Vehicles[4]Alarm = False
Objectives[1]mission_Vehicles[4]HotWired = False
Objectives[1]mission_Vehicles[4]Invincible = False
Objectives[1]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[4]Remove_After = 0
Objectives[1]mission_Vehicles[4]Survive_Number = 0
Objectives[1]mission_Vehicles[4]Failed_Text = 
Objectives[1]mission_Vehicles[5]positionX = -1288,279
Objectives[1]mission_Vehicles[5]positionY = -3367,685
Objectives[1]mission_Vehicles[5]positionZ = 13,35946
Objectives[1]mission_Vehicles[5]Heading = 270
Objectives[1]mission_Vehicles[5]Name = Entity XXR
Objectives[1]mission_Vehicles[5]Model = entity2
Objectives[1]mission_Vehicles[5]PrimaryColor = MetallicClassicGold
Objectives[1]mission_Vehicles[5]SecondaryColor = MetallicClassicGold
Objectives[1]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[5]HasPearlescent = False
Objectives[1]mission_Vehicles[5]Livery = 0
Objectives[1]mission_Vehicles[5]DirtLevel = 0
Objectives[1]mission_Vehicles[5]LockedForPlayer = False
Objectives[1]mission_Vehicles[5]Locked = False
Objectives[1]mission_Vehicles[5]Alarm = False
Objectives[1]mission_Vehicles[5]HotWired = False
Objectives[1]mission_Vehicles[5]Invincible = False
Objectives[1]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[5]Remove_After = 0
Objectives[1]mission_Vehicles[5]Survive_Number = 0
Objectives[1]mission_Vehicles[5]Failed_Text = 
Objectives[1]mission_Vehicles[6]positionX = -1278,816
Objectives[1]mission_Vehicles[6]positionY = -3398,669
Objectives[1]mission_Vehicles[6]positionZ = 13,44839
Objectives[1]mission_Vehicles[6]Heading = 275,453
Objectives[1]mission_Vehicles[6]Name = Akuma
Objectives[1]mission_Vehicles[6]Model = akuma
Objectives[1]mission_Vehicles[6]PrimaryColor = MetallicFrostWhite
Objectives[1]mission_Vehicles[6]SecondaryColor = MetallicFrostWhite
Objectives[1]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[6]HasPearlescent = False
Objectives[1]mission_Vehicles[6]Livery = 0
Objectives[1]mission_Vehicles[6]DirtLevel = 0
Objectives[1]mission_Vehicles[6]LockedForPlayer = False
Objectives[1]mission_Vehicles[6]Locked = False
Objectives[1]mission_Vehicles[6]Alarm = False
Objectives[1]mission_Vehicles[6]HotWired = False
Objectives[1]mission_Vehicles[6]Invincible = False
Objectives[1]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[6]Remove_After = 0
Objectives[1]mission_Vehicles[6]Survive_Number = 0
Objectives[1]mission_Vehicles[6]Failed_Text = 
Objectives[1]mission_Vehicles[7]positionX = -1286,991
Objectives[1]mission_Vehicles[7]positionY = -3397,755
Objectives[1]mission_Vehicles[7]positionZ = 13,42464
Objectives[1]mission_Vehicles[7]Heading = 275,7637
Objectives[1]mission_Vehicles[7]Name = Bagger
Objectives[1]mission_Vehicles[7]Model = bagger
Objectives[1]mission_Vehicles[7]PrimaryColor = MetallicLavaRed
Objectives[1]mission_Vehicles[7]SecondaryColor = MetallicHarborBlue
Objectives[1]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[7]HasPearlescent = False
Objectives[1]mission_Vehicles[7]Livery = 0
Objectives[1]mission_Vehicles[7]DirtLevel = 0
Objectives[1]mission_Vehicles[7]LockedForPlayer = False
Objectives[1]mission_Vehicles[7]Locked = False
Objectives[1]mission_Vehicles[7]Alarm = False
Objectives[1]mission_Vehicles[7]HotWired = False
Objectives[1]mission_Vehicles[7]Invincible = False
Objectives[1]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[7]Remove_After = 0
Objectives[1]mission_Vehicles[7]Survive_Number = 0
Objectives[1]mission_Vehicles[7]Failed_Text = 
Objectives[1]mission_Vehicles[8]positionX = -1279,115
Objectives[1]mission_Vehicles[8]positionY = -3385,106
Objectives[1]mission_Vehicles[8]positionZ = 13,33262
Objectives[1]mission_Vehicles[8]Heading = 275,0093
Objectives[1]mission_Vehicles[8]Name = Chimera
Objectives[1]mission_Vehicles[8]Model = chimera
Objectives[1]mission_Vehicles[8]PrimaryColor = MetallicOrange
Objectives[1]mission_Vehicles[8]SecondaryColor = MetallicNauticalBlue
Objectives[1]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[8]HasPearlescent = False
Objectives[1]mission_Vehicles[8]Livery = -1
Objectives[1]mission_Vehicles[8]DirtLevel = 0
Objectives[1]mission_Vehicles[8]LockedForPlayer = False
Objectives[1]mission_Vehicles[8]Locked = False
Objectives[1]mission_Vehicles[8]Alarm = False
Objectives[1]mission_Vehicles[8]HotWired = False
Objectives[1]mission_Vehicles[8]Invincible = False
Objectives[1]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[8]Remove_After = 0
Objectives[1]mission_Vehicles[8]Survive_Number = 0
Objectives[1]mission_Vehicles[8]Failed_Text = 
Objectives[1]mission_Vehicles[9]positionX = -1265,543
Objectives[1]mission_Vehicles[9]positionY = -3395,851
Objectives[1]mission_Vehicles[9]positionZ = 13,27815
Objectives[1]mission_Vehicles[9]Heading = 341,2134
Objectives[1]mission_Vehicles[9]Name = Diabolus
Objectives[1]mission_Vehicles[9]Model = diablous
Objectives[1]mission_Vehicles[9]PrimaryColor = MetallicOrange
Objectives[1]mission_Vehicles[9]SecondaryColor = MetallicNauticalBlue
Objectives[1]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[9]HasPearlescent = False
Objectives[1]mission_Vehicles[9]Livery = 0
Objectives[1]mission_Vehicles[9]DirtLevel = 0
Objectives[1]mission_Vehicles[9]LockedForPlayer = False
Objectives[1]mission_Vehicles[9]Locked = False
Objectives[1]mission_Vehicles[9]Alarm = False
Objectives[1]mission_Vehicles[9]HotWired = False
Objectives[1]mission_Vehicles[9]Invincible = False
Objectives[1]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[9]Remove_After = 0
Objectives[1]mission_Vehicles[9]Survive_Number = 0
Objectives[1]mission_Vehicles[9]Failed_Text = 
Objectives[1]mission_Vehicles[10]positionX = -1263,432
Objectives[1]mission_Vehicles[10]positionY = -3393,421
Objectives[1]mission_Vehicles[10]positionZ = 13,27691
Objectives[1]mission_Vehicles[10]Heading = 28,17995
Objectives[1]mission_Vehicles[10]Name = Diabolus (niest.)
Objectives[1]mission_Vehicles[10]Model = diablous2
Objectives[1]mission_Vehicles[10]PrimaryColor = MetallicPurpleBlue
Objectives[1]mission_Vehicles[10]SecondaryColor = MetallicNauticalBlue
Objectives[1]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[10]HasPearlescent = False
Objectives[1]mission_Vehicles[10]Livery = -1
Objectives[1]mission_Vehicles[10]DirtLevel = 0
Objectives[1]mission_Vehicles[10]LockedForPlayer = False
Objectives[1]mission_Vehicles[10]Locked = False
Objectives[1]mission_Vehicles[10]Alarm = False
Objectives[1]mission_Vehicles[10]HotWired = False
Objectives[1]mission_Vehicles[10]Invincible = False
Objectives[1]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[10]Remove_After = 0
Objectives[1]mission_Vehicles[10]Survive_Number = 0
Objectives[1]mission_Vehicles[10]Failed_Text = 
Objectives[1]mission_Vehicles[11]positionX = -1261,462
Objectives[1]mission_Vehicles[11]positionY = -3389,567
Objectives[1]mission_Vehicles[11]positionZ = 13,4384
Objectives[1]mission_Vehicles[11]Heading = 28,54511
Objectives[1]mission_Vehicles[11]Name = Shinobi
Objectives[1]mission_Vehicles[11]Model = shinobi
Objectives[1]mission_Vehicles[11]PrimaryColor = MetallicFrostWhite
Objectives[1]mission_Vehicles[11]SecondaryColor = MetallicBlackSteel
Objectives[1]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[11]HasPearlescent = False
Objectives[1]mission_Vehicles[11]Livery = -1
Objectives[1]mission_Vehicles[11]DirtLevel = 0
Objectives[1]mission_Vehicles[11]LockedForPlayer = False
Objectives[1]mission_Vehicles[11]Locked = False
Objectives[1]mission_Vehicles[11]Alarm = False
Objectives[1]mission_Vehicles[11]HotWired = False
Objectives[1]mission_Vehicles[11]Invincible = False
Objectives[1]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[11]Remove_After = 0
Objectives[1]mission_Vehicles[11]Survive_Number = -1
Objectives[1]mission_Vehicles[11]Failed_Text = Shinobi was destroyed
Objectives[1]mission_Vehicles[11]NeededForObjectivesCount = 2
Objectives[1]mission_Vehicles[11]NeededForVehicleObjectiveNumber[0] = 5
Objectives[1]mission_Vehicles[11]NeededForVehicleIndex[0] = 11
Objectives[1]mission_Vehicles[11]NeededForVehicleObjectiveNumber[1] = 9
Objectives[1]mission_Vehicles[11]NeededForVehicleIndex[1] = 11
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Enter the hangar through the back ~y~door.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 0
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = -1315,743
Objectives[2]positionY = -3407,598
Objectives[2]positionZ = 12,94515
Objectives[2]Heading = 0
Objectives[2]Diameter = 2
Objectives[2]minimum_hight = 0,5
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Teleport_Objective
Objectives[3]Text = 
Objectives[3]positionX = -1311,283
Objectives[3]positionY = -3404,943
Objectives[3]positionZ = 12,94515
Objectives[3]ObjectiveRotation = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Take out the ~r~dealers.
Objectives[4]Text2 = 
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = -1290,111
Objectives[4]positionY = -3397,649
Objectives[4]positionZ = 12,94515
Objectives[4]KillAll1 = True
Objectives[4]KillAll2 = False
Objectives[4]Kill_Actors_Add_Blips = True
Objectives[4]Kill_Actors_Add_Markers = False
Objectives[4]DropPickups = False
Objectives[4]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Recover the ~b~Shinobi.
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = -1260,576
Objectives[5]positionY = -3382,008
Objectives[5]positionZ = 12,94515
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = False
Objectives[5]EnterVehicle_SeatIndex = -1
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Random_Spawn_Objective
Objectives[6]positionX = -1232,074
Objectives[6]positionY = -3339,303
Objectives[6]positionZ = 12,94505
Objectives[6]Random_Actors_Actor_Model_Name = g_m_importexport_01
Objectives[6]Random_Actors_Vehicle_Model_Name = banshee2
Objectives[6]Random_Actors_Vehicle_Primary_Color = MetallicBrightBlue
Objectives[6]Random_Actors_Vehicle_Secondary_Color = MetaillicVDarkBlue
Objectives[6]Random_Actors_Weapon_Model_Name = Pistol
Objectives[6]Random_Actors_Passenger = True
Objectives[6]Random_Actors_Fill_With_Occupants = True
Objectives[6]Random_Actors_Max_Count = 1
Objectives[6]Random_Actors_Max_ReSpawn = 0
Objectives[6]Random_Actors_Spawn_End = False
Objectives[6]Random_Actors_Spawn_Actors_Only = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = -1246,886
Objectives[7]positionY = -3323,202
Objectives[7]positionZ = 12,94505
Objectives[7]Random_Actors_Actor_Model_Name = g_m_importexport_01
Objectives[7]Random_Actors_Vehicle_Model_Name = massacro2
Objectives[7]Random_Actors_Vehicle_Primary_Color = MetallicDarkBlue
Objectives[7]Random_Actors_Vehicle_Secondary_Color = MetallicAnthraciteGray
Objectives[7]Random_Actors_Weapon_Model_Name = Pistol
Objectives[7]Random_Actors_Passenger = True
Objectives[7]Random_Actors_Fill_With_Occupants = True
Objectives[7]Random_Actors_Max_Count = 1
Objectives[7]Random_Actors_Max_ReSpawn = 0
Objectives[7]Random_Actors_Spawn_End = False
Objectives[7]Random_Actors_Spawn_Actors_Only = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Random_Spawn_Objective
Objectives[8]positionX = -726,1011
Objectives[8]positionY = -2384,646
Objectives[8]positionZ = 13,70893
Objectives[8]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[8]Random_Actors_Vehicle_Model_Name = blista
Objectives[8]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[8]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[8]Random_Actors_Weapon_Model_Name = Pistol
Objectives[8]Random_Actors_Passenger = True
Objectives[8]Random_Actors_Fill_With_Occupants = True
Objectives[8]Random_Actors_Max_Count = 3
Objectives[8]Random_Actors_Max_ReSpawn = 3
Objectives[8]Random_Actors_Spawn_End = True
Objectives[8]Random_Actors_Spawn_Actors_Only = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Deliver the Shinobi to the ~y~Agency.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 0
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = -618,0604
Objectives[9]positionY = -738,4267
Objectives[9]positionZ = 26,78906
Objectives[9]Heading = 2280
Objectives[9]Diameter = 3
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 2,5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = True
Objectives[9]DeliverVehicleOnly = True
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

